

Between Gouge, Kick, Cloak of Shadows, Blind, and Kidney Shot, a rogue should be able to mitigate a large share of whatever spell damage is facing them. The rogue must be sure to use stuns, interrupts, and avoidance abilities ( Evasion and Ghostly Strike) effectively to prevent dying quickly. Setup (45% chance to gain combo point when you dodge) Blade Flurry (essential when pulling more than three mobs)ĩ. Ghostly Strike (15% avoidance for 7 seconds (20 sec cd)Ĩ. Improved sprint (So you can't get rooted, you can always get back to the action)ħ. Deflection and Riposte (5% total avoidance and the ability to disarm)ĥ. Lightning reflexes (5% total avoidance)Ģ. Some key talents that will help you tank:ġ. Now keep in mind the goal here is to become unhittable 100% of the time WITHOUT evasion, so you will need at least a 60% passive dodge chance, which is very difficult.

By getting your dodge up to 40% with a 10% chance of parry (5% class base and 5% from deflection), when you use evasion you will become unhittable. You will need approximately 1000 agility, which will result in approximately 25% crit, 50% dodge, 1000ap, and 2000 armor. Fortunately, the best avoidance stat to stack happens to be one of our best offensive stats as well, agility. The avoidance necessary increases to 102.4% while fighting raid level bosses. If your parry + dodge + enemy miss chance reaches 100%, you cannot be physically hit (by an attacker in front of you) at all. Since rogues cannot block, the formula reduces to Avoidance=Parry+Dodge+Enemy Miss Chance. The formula is Avoidance=Block+Parry+Dodge+Enemy Miss Chance(5% base, increases with defense). Your avoidance rating can be calculated based on your character sheet ingame. To become physically unhittable by a level 70 or below, you will need an avoidance rating of 100%. Neither of these are easy tasks to accomplish. Rogue tanking has two objectives becoming un-hittable and maintaining aggro. Also, having lower effective health means they have little hope of surviving bosses that do frequent and significant spell damage. Limitations stem from their lack of AoE (since remedied with Fan of Knives), inferior threat generation compared to conventional tanking classes, lack of a "taunt" ability, and poor damage mitigation in most circumstances. Rogues' advantages as tanks are their high damage output, potentially extreme avoidance, and several key abilities, such as Cloak of Shadows (a 5-second magic debuff remover and spell shield) and Evasion. The information on this page is more for historical or nostalgic purposes. This article discusses some of the history of the use of rogues as capable alternative tanks, and describes some of the tactics and circumstances that made rogue tanking feasible.
100 rogues Patch#
However, with the addition of diminishing returns to dodge rating in patch 3.0.2, it is highly unlikely that rogues can have the necessary avoidance (102.4%) at level 80. During TBC, many bosses could be tanked with the right party/raid setup and by stacking agility/dodge rating. However, rogue tanking was a phenomenon that is no longer practically feasible. Rogue tanking is the use of a rogue as a/the tank of a party or raid.
